CR1 – Coding & Robotics with Traditional Children’s Games

Thematic field of training: GENERAL IN-SERVICE TRAINING
Language used for the training: ENGLISH

Host Institutions: NGO Friends of Education
– Skopje, North Macedonia
Friends of Education – Macedonian educators hub (friends-of-education.org) and Easy4Teachers Academy EASY4TEACHERS (iamlearner.net)

https://www.friends-of-education.org
Organisation PIC: 905555432

Course Dates: Academic Year 2024 – 2025

Location: Ohrid (Macedonia)

Dates:
24.06.2024 – 30.06.2024
01.07.2024- 07.07.2024
21.08.2024 – 27.08.2024
23.09.2024 – 29.09.2024
23.06.2025 -29.06. 2025
15.08.2025 – 21.08.2025

Certification: Certificate of attendance with description of training content and time input.

Contacts:
 – Dr Marina Connell : +44 7494 357108
 – Friends of Education: friendsofeducation@outlook.com

Fee in Euros: €600

Cancellation rules: Cancellation is possible until 30 days before the start of the course.

Special remarks: A pre-registration is required. 

Tutors:
Easy4Teachers / I Am Learner (Dr Marina Connell; John Connell)
– NGO: Friends of Education (Marina Tanasoska Dzeparoska, Elena Apostoloska, Zorica Petroska, Darko Taleski, Bojan Vasilev)

Education sector of participants:
* School and pre-school education (pre-primary, primary, general secondary, vocational secondary, special education for disabled persons)
* Adult education (adult education provider, adult education for disabled persons, higher education institution offering outreach courses for adults, other sectors of adult education)

Target audience:
* teachers (primary, secondary, vocational, adult, special needs)
* teacher trainers
* counsellors
* principals/managers/headteachers of schools/organizations offering adult education
* other (paid or voluntary) management staff in the institution/organization  who wishes to improve ICT Skills in this area

Preparation: This course does not require any specific pre-course knowledge or reading, but a pre-course questionnaire will be sent to all participants so that trainers can assess needs and tailor the course appropriately. Those participants who are not teachers will be asked about their interest in the course and their expectations from it as well as the level of their familiarity with technology. Letters of enrolment will be sent to all participants. Participants will be encouraged to bring their own laptops or other devices if possible, to retain records of any projects & materials that will be created during the course.

Methodology: This course consists of input sessions, workshops, and presentations. It is highly interactive and participants are expected to take an active role in all sessions, experiencing, but also adding, to the activities while employing “WebQuest” and “learning by doing” methodologies. They will be introduced to coding and robotics, various game-based activities and a number of digital tools that they can then use in their own classrooms. They can also build upon what is presented, and learn how to adapt and improve what they learn to suit their own and their students’ future needs.

Follow-Up: Participants will be given opportunities to create their own resources, which can then be shared, discussed, analyzed and, of course, taken away with them after the course to use and re-use in their own classrooms. A Facebook group (EASY4TEACHERS) will be created for all participants to allow discussion and comment to continue beyond the course.

Course description:

The training entitled “Coding and Robotics with Traditional Kids’ Games” is an innovative workshop course for teacher professional development, under the Erasmus+ Key Action 1: ‘Learning Mobility of Individuals’.

We want to help teachers to meet the challenges of the 4th Education Revolution through implementing, amongst other things, the basic skills related to coding and robotics. The 4th Education Revolution is a broad term that refers to a unique approach in lifelong learning. It comprises a collection of activities, instructional programs, educational resources and a pedagogical philosophy commensurate with current economic and social changes across the world.

We will use old forgotten children’s games as a stimulus for programming robots within a progressive, interdisciplinary pedagogy for primary students. The rationale for conducting such activities in schools is found in the European reference framework in the context of training of key competences.

We aim to develop teachers’ confidence in deploying basic coding with robots across the curriculum, including areas such as Mathematics, Science, Languages, Technology, Engineering, and the Arts as (STEAM) lessons. Teachers will learn a range of essential coding commands and will be able to set up and use pre-coding and early coding activities with their students in the classroom.

Game-based learning with old traditional children’s games has been shown to motivate students in classroom activities and to enhance their growth in many areas. The course will provide an opportunity for participants to improve their coding skills and express themselves freely, encourage them to change their usual mode of thinking and to develop their own computational thinking in a truly collaborative way. They will develop a deeper insight into the concepts, strategies, and the didactic aims and objectives of coding and robotics.

Participants will acquire practical knowledge and will be offered familiarity with examples of good teaching practice, and they will be able to share their views and ideas with other course participants. Furthermore, they will be shown how different kind of games are used in class, those being: across curriculum storytelling, traditional ‘grandma’ games and their reinvention and digitalization with very young students etc.

The training sessions will be led by experienced teachers and professors with first-hand experience in demonstrating innovative practice and useful educational resources.

 

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